![]() ![]() However, I wouldn’t say I liked how meeting them broke my combo, but there’s really no issue with starting from a checkpoint since your score up until then is retained. These levels are optional challenges that will test your skills. Further, some routes lead players to meet up with other characters who unlock new levels. Know as “Gnarly Routes” in-game players can make their way through the stages differently depending on which route they take. These challenges often require multiple playthroughs, thanks to another new feature being multiple paths. During a stage, you’ll have score challenges along with optional challenges that typically have players meet a combo requirement, trick off a specific object, or interact with the level somehow. Each level is crafted in a way that should spark imagination in the player to attempt high score combos while meeting the goals of the stage. Skating is what many players are here for, and Olliolli World doesn’t hold back. The opening area has many of the basic tricks, but you’ll be building your skills throughout each area. Across the map are five different areas that contain a handful of stages. The requirements to complete stages are relatively straightforward at first but become more complex later. ![]() The cast grows across each area as new stages are unlocked, and new missions are given. Luckily, these can be skipped and aren’t needed to enjoy the actual gameplay, but there’s an effort put into the characters’ personalities in case that’s what you’re looking for. Yea, it’s not a completely necessary plot, but characters strike up some interesting conversations before and after stages. As the protagonist, you make your way through Radlandia to become the next master of skateboarding. Olliolli World retains the try-and-try-again gameplay loop from its predecessor but doubles down on creating a world where players can engage with charming characters and plenty of new tricks. However, similar to skateboarding, developer Roll7 had to evolve with the times to meet the demands of modern gamers and show just how much they’ve grown over the years. The game had this simplistic 16-bit design and begged to be replayed endlessly as you attempted to best your score. The OlliOlli series found a place in my heart when it first launched on the Vita in 2014. ![]()
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